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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, 16 November 2012

Download Fantastic 4 PC Game

                                          


Gameplay Screenshots:-







Description:-
Fantastic 4 Game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.

Fantastic 4 is a beat em up based on a movie of the same name, which is in turn based on a comic book series created by Jack Kirby and Stan Lee. The game takes some cues from X-Men Legends in that you can quickly switch between up to four different heroes and upgrade their abilities as you battle your way through Dr. Doom's legions of robots and other monstrous foes and minibosses. Unfortunately, the game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
You'll control anywhere from one to all four of the titular heroes in each level.
In the game, you'll control four different heroes (hence the name), each of whom has unique powers and abilities. Mr. Fantastic is able to stretch and deform himself, which allows him to reach far-away objects and attack enemies from a great distance. www.muhammadniaz.blogspot.com The Invisible Woman is a relatively weak hand-to-hand fighter, but she can turn invisible and perform abilities that freeze opponents in place. The Human Torch is extremely fast and can ignite enemies, while the Thing is a large brute who can dish out tons of damage, as well as take it. All four heroes won't be available to you at all times. In most of the levels you'll be limited to only one or two characters, as the game's storyline will often depict the foursome splitting up and taking on tasks in parallel. Switching between heroes can be done quickly by tapping on the D pad in the console versions of the game, while in the PC version, each character is mapped to a key.
Each character has three special cosmic powers that can be unleashed with double button presses, as well as combo moves that can be done by pushing the two attack buttons in different orders. Unleashing a cosmic power is quicker and easier than performing a combo, but these cost energy, which recharges slowly or can be replenished from broken items or defeated foes. If you play your cards right, you can recharge as much energy as you use, so in enemy-rich areas, it's possible to unleash one cosmic power after another, making them somewhat imbalanced. There are other interesting aspects to the fighting system, such as the ability to grapple or combo-grapple with your teammates.
Sure there are special abilities and combos, but Fantastic 4 still plays like a run-of-the-mill beat-'em-up.
However, in a practical sense there really isn't as much variety as you might think in the fighting system. Just about every character has a ranged attack, an area attack, and powerful moves for single foes. In most cases, the game is designed to reward strength over other abilities, so you'll usually use The Thing or Mr. Fantastic when they're available since they're the best melee fighters. It's also worth noting that both the cosmic powers and the combo abilities in Fantastic 4 can be upgraded using points you earn as you fight enemies and make your way through levels. Points are shared across characters.
There are also other special abilities that are context-sensitive to the environment. For example, you can use Mr. Fantastic's computer savvy to hack into computer terminals. Leaky pipes can be welded shut by the Human Torch, and piles of rubble can be pushed aside by the Thing's brute strength. Most of these special abilities are controlled via simple minigames, such as rotating the analog stick or pounding on a www.muhammadniaz.blogspot.com button quickly. Some areas will require you to use these special abilities in sequence, but it's usually easy to figure out where to go and what to do, because hot spots in the environment will light up as you approach them, signifying that something special can be done.
Fantastic 4's biggest failing is that it lacks a lot in the overall feel of the gameplay, which is important for a beat-'em-up. While you can see onscreen that you're picking up barrels and cars and throwing them at legions of foes, the controls don't make you feel all that powerful. What's more, the controls feel imprecise and floaty. The targeting system in the game is clunky, and it's sometimes difficult to lock on to anything, let alone switch between targets. Characters sometimes clip through solid objects, and enemies can get stuck in the air or in corners that they should be able to navigate. Unleashing combos in combat can also feel robotic and formulaic over the course of the brief, eight-hour campaign. Though the levels attempt to show some variety at the end, allowing you to man turrets or remotely control mechs, thegameplay in Fantastic 4 is largely running from one room to the next, smashing everything in sight, and then moving on. To its credit, the game does include a good number of minibosses, and each of these fights requires a slightly different strategy.
The game's graphics are far from fantastic.
You won't find much salvation in the game's presentation either. The graphics engine allows for some destructibility in the levels, letting you smash furniture and other objects, but the levels look rather bland and are laid out in a boring manner. Things often look so similar that after a long fight in a room you can forget which door you entered from and which one is the "exit." There's no minimap to help you out with that either. The game's sound palette includes voice acting from the stars of the Fantastic Four film, but these don't really make up for the lack of impact in the generalsound effects, the tepid soundtrack, and a bug that sometimes causes sound to cut out during cutscenes.
The game does include a two-player mode that lets you make your way through the game with one friend (but not four) or battle each other in an arena. Playing the game cooperatively is marginally more fun and interesting than single-player, but the arena modes aren't all that compelling.
Though Fantastic 4 does offer all the elements of a good beat-'em-up game on paper, the execution of those features leaves something to be desired. The result is instead a short, bland-looking game that doesn't give many compelling reasons for a purchase. If you're really into the movie or the comic and can look past drab environments and controls that aren't as crisp as they should be, then Fantastic 4 might be worth a rent, but not much more.
System Requirements:-

Minimum system requirements

Windows 98/ME/2000/XP.
Pentium III or Athlon 800MHz Processor.
256MB RAM.
3500MB Hard Disk Space.
DirectX 9.0c.
32MB nVidia GeForce or ATi Radeon 7200 Class Video Card.
DirectX compatible 16-bit Sound Card.
4X CD-ROM Drive.
Keyboard.
Mouse.

Recommended system requirements
Windows 98/ME/2000/XP.
Pentium 4 or Athlon 2.4GHz Processor.
512MB RAM.
3500MB Hard Disk Space.
DirectX 9.0c.
64MB nVidia GeForce 5200 or ATi Radeon 9600 Class Video Card.
DirectX compatible 32-bit Sound Card.
8X CD-ROM Drive.




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Saturday, 10 November 2012

Agatha Christie : Evil Under the Sun Full pc Game Download

Ratings

Gameplay8.5
Graphics9
Sound9
DifficultyMedium
Concept9
Multiplayer9.5
Overall8.9
This adaptation of one of Agatha Christie’s classic mysteries ruins great acting and atmosphere with lots of tedious busywork

Gameplay Screenshots

Click on any screenshot to enlarge it.
Download full version pc games free
Agatha Christie: Evil Under the Sun ScreenshotAgatha Christie: Evil Under the Sun ScreenshotAgatha Christie: Evil Under the Sun Screenshot
Agatha Christie: Evil Under the Sun ScreenshotAgatha Christie: Evil Under the Sun Screenshot

Description

In this adventure game, players get the opportunity to step into the shoes of one of Agatha Christie’s most illustrious characters, detective Hercule Poirot. The story is based loosely on her book by the same name so readers who have read that novel will find this new and different.
Recounting his most recent case to his colleague Hastings, Poirot tells him what took place while he vacationed at a resort on Seadrift Island. When the body of actress Arlene Stuart floats up on shore, Poirot’s leisure is cut short and he gets back to what he does best – investigating a murder! The story is narrated by Poirot with side comments by Hastings. Control Poirot as he explores his surroundings (the Smuggler’s Rest Hotel, the island and town), and meet and interrogate 20 or so characters.
http://www.vgblogger.com/wp-content/uploads/2007/10/15/Screenshot01.jpg

Features

  • Play as world renowned Belgian detective Hercule Poirot
  • Over 20 unique characters to interact with each with their own motives
  • Cinematic camera perspectives emphasizing character facial emotions
  • Shadowing ability allows Poirot to stealthily follow suspects from a discreet distance
  • Advanced in-game hint system including automatic journal recording
http://www.hookedgamers.com/images/27/agatha_christie_evil_under_the_sun/screenshot_pc_agatha_christie_evil_under_the_sun013.jpg

System Requirements

Minimum System Requirements
System: Pentium IV 1.4 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 1500 MB
Recommended System Requirements
System: Pentium IV 2.0 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB

Agatha Christie: Evil Under the Sun Download

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Friday, 9 November 2012

Download Game WRC FIA World Rally Championship 3



Gameplay Screenshots:-





Description:- Games centred around the world of the FIA World Rally Championship were all the rage back in the PSOne and early PlayStation 2 days. Indeed, there were several breeds of popular Rally game knocking about in the late 1990s and early  2000s. V-Rally, Colin McRae Rally, Official World Rally Championship and the awesome SEGA Rally all vied for the number one spot. In the end, it was Colin McRae (which would eventually become the DiRT series of games) and the licensed FIA WRC games that would survive the early Rally war. When the PlayStation 2 launched, WRC was still very popular, and the fact that WRC was a PS2 exclusive on launch was a system seller. Fast forward 10 years and the series has gone multi-platform, with development switching from Evolution Studios to the Italian based Milestone. Here we have Milestone’s third WRC effort, but how does it stack up against its only off road competitor, the comprehensively awesome DiRT 3 from Codemasters?
GRAPHICS: WRC 3 is a game that feels pretty middle of the road in terms of its looks. It is pretty short on “wow” moments, while never really letting itself down. Games of this genre tend to be just that though, when it comes to their looks; a bit average. What we can say about WRC 3 is that its different rally stages are exceedingly accurate, with rally stages in different countries really making you feel like you are in that country. It may sound a bit daft, but the Mexican stages in WRC 3 remind me of Red Dead Redemption, and the British stages remind me of a rainy holiday to Wales I went on when I was 14. So, kudos to Milestone for putting the effort in-in terms of localisation. It would have been easy for them to lay out the track layouts and litter them with similar surroundings, but they didn’t, and the game really benefits from it.
As a minor gripe, the games presentation away from the track feel a bit amateurish. The Menu backgrounds and loading screens look like they were drawn up by the producers five year old son, with the menus themselves being a bit of a mess to navigate.
SOUND: Unlike this year’s Formula 1 game from Codemasters, which sings a beautiful V10 song, WRC 3′s engine noises don’t sound particularly accurate, they don’t offer the same feel as those seen in other titles. Here, engine notes sound muffled and familiar across engine sizes, with only the volume and pitch changing now and then, it’s as if its the same bank of sounds being used across the vehicles, with some layer of audio being laid on top of a singular sound. A Citroen C2 shouldn’t sound the same as its Turbocharged big brother the DS3R. Music wise, the game is backed up by the obligatory dub-step and electro inspired soundtrack. Yippee.
GAMEPLAY: As you would imagine, WRC 3 is all about the Rally. You may think that is an obvious thing to say about a rally game, but with the way other racing games diversify of late with all manner of race modes, to see that WRC 3 sticks strictly to the race style it focuses on is a refreshing thing. There are a couple of forays into the ‘hip’ world of drift in the career mode, but these are heavily outweighed by the core rally experience.
The most heavily advertised element of this year’s entry into the WRC series is the all new “Road to Glory” game mode, in which you take a fledging driver at the start of their racing career and turn them into a racing superstar from the bottom up. So, you start in front wheel drive hatchbacks, and end up in four wheel drive monsters. Sounds easy, right? Well, no actually. Road to Glory provides a stern challenge, one that starts easy enough yet quickly shows its teeth as the difficulty level increases. In Road to Glory, you compete in events of many different car categories, earning stars upon completion of each event. Coming in the top 7 at any given event rewards stars, with the highest places giving out the most stars. Stars are also given out on the back of skill points you can earn while hacking round the rally stage. The difficulty comes in to play when you realise you need to earn enough stars to unlock the next event, which means going back and earning a top three place in a couple of the events you did back at the start of the campaign so that you can progress. It might sound frustrating, but it works in your favour as your driving skills steadily increase.
In terms of the actual on-track experience, WRC 3 delivers what it promises; a thrilling rally experience from start to finish. Jumping behind the wheel of a fully kitted out rally car and booting it around one of the 40+ rally stages on offer really gives you an idea of how hard the real drivers have to work to keep the car on the road while attaining a good stage time. Driving on the different road surfaces on offer (asphalt, dirt and snow) is fed back into the car’s handling, with each road surface requiring a change in driving style. Dirt and tarmac will be the surfaces you see the most, and the difference between the two is made obvious in game with their individual handling characteristics shining through. On the longer rally stages, after a long period of driving on dirt roads, the sight of tarmac becomes a beautiful thing, as you know things are about to become substantially easier, at least for a short time. All of which points to the fact that Milestone have produced a solid rally experience, which is what this game is all about. There are a few physics hiccups to take note of, the biggest of which comes when moving at speed and running over something like a curb, for some reason the cars are very easy to flip and roll, which can become frustrating, making you feel like you are driving a paper bag rather than a 1 tonne rally car.
Aside from the Road to Glory game mode, Milestone has included the option to race a single rally stage in the car of your choice, a full rally or an entire championship if it takes your fancy. I get the feeling that this is where the hardcore fans will spend more of their time, as they can dive straight into the punishing racing that comes with time at the top of the rallying tree. Go on, try and get anywhere near Sebastian Loeb’s time, I dare you.
The game also implements a rewind effect similar to that seen in Codemasters’ Racing games since GRiD: Racedriver. A press of the back button lets you rewind time when you’ve had an accident so that you can still attain a good time. It’s not executed nearly as well or as smoothly as we’ve come to expect though, with the restart coming in almost instantaneously, giving you no chance to be ready for the restart. It feels a little broken in that respect, and after a couple of uses I just learned to live with any mistakes I made and steered clear of it altogether.
MULTIPLAYER: Online, the game offers up all the expected game modes, head to head, single stage and full rally, as well as a leaderboard and head to head buddy system. I got into several races and the added intensity and focus that comes with being up against a real person is great, even if they can be a  bit sore when they are soundly beaten. Early quitters, what to do with them, eh?
LONGEVITY: If you are a rally enthusiast, there is plenty here to keep you entertained, especially if you want to become any good at it, WRC 3 is a tough game, after all. Getting through the “Road to Glory” game mode and becoming the world’s best will take you weeks on its own. Couple that with the standard single rally and championship modes, and you have a solid single player experience on your hands.
VERDICT: WRC 3 is a solid rally game, from a long line of solid rally games. An improvement on other rally games that came before it, if you like the World Rally Championship then I have no doubts you will enjoy WRC 3. It’s a rally sim and it makes no apologies for that fact, it could have tried to compete with DiRT but what would have been the point? This is an undiluted WRC experience, so it should be commended for that. It is let down by some average looks and at times baffling physics but the racing game at its core will please WRC fans, of that you can be sure.
Featutes:-
  • More than 50+ Official Race Teams from WRC, Class 2 and Class
  • More than 35+ Different Car Models
  • Brand New Game Engine
  • Brand New Cars for 2012 (including the brand new Volkswagen Polo R WRC test car, Renault Twingo R2 and the (Proton Satria Neo S2000)
  • Completely Re-Designed Career Mode for 2012
  • Enhanced Championship Mode for 2012
  • Brand New Tracks (including Rallye Monte-Carlo)
  • Brand new Co-Driver voiceovers (for every track)
Minimum System Requirements:-

  • Windows XP (SP2) / Vista / 7
  • CPU Intel 2.4Ghz or similar
  • 1 GB RAM
  • 512 MB Video Card with 512MB: Geforce 8800 GT / Radeon HD 3870 or higher
Recommended system requirements:-

  • Windows XP (SP2) / Vista / 7 
  • CPU Intel Core 2 Duo / AMD Athlon 64 X2 or higher 
  • 2 GB RAM (XP) / 3 GB (Vista) / 4 GB (7) 
  • 512 MB Video card with Pixel Shader 3.0: GeForce 9000 / Radeon HD4000 series or higher 










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Download Farming Giant PC Game


Gameplay Screenshots:-





Description:-
Farming Giant genre is Simulation PC Game, I will be sharing so that you can download for free and full version. The legacy of the critically acclaimed Giant games, already continued by the successful „Train Giant“, highlights now the popular theme Agriculture up to a new level in “Farming Giant”, presented by UIG. In the best tradition of the giants-series the player will get a first-class business simulation crafted with a lot of details. The player will build farms, maintain and upgrade his properties. Whether farming or ranching, the experience covers all parts of agriculture. With the right strategy and the courage for expansion, international success is guaranteed. A huge game world, a variety of production processes and trade opportunities and various game modes as well as achievements provide long-lasting fun. Furthermore the agricultural giant impresses with wide range of management options (from seed to distribution - the players takes decisions by himself) and an extensive fleet of vehicles. A detailed skill tree provides RPG elements and offers the opportunity to specialize more and more.

System Requirements:

  • Windows XP/Vista/7
  • Intel Pentium 4
  • 512 MB RAM
  • 64 MB VRAM
  • 1 GB Free space







                                          
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Sunday, 28 October 2012

Gears Of War Judgment Full Game Download

Gears Of War Judgment

Gameplay Screenshots

Gears Of War Judgment full version

Gears Of War Judgment full version

Gears Of War Judgment Description

Gears Of War Judgment Considering Gears Of War 3 only came out eight months ago you could be forgiven for not getting too excited about the idea of a game Damon Baird. We know we weren’t, and so we accepted an invitation to hear more about the Gears Of War Judgment with our expectations firmly in check.
We were curious to know why the Gears Of War Judgment had been so mysteriously side-lined at Microsoft’s media briefing though, and although technically we never really found out the answer to that we did get to hear about a game that sounds significantly more interesting than you, and certainly we, might have expected release Gears Of War Judgment.
Game Present in our quiet little corner of Microsoft’s E3 booth were Epic Gears Of War Judgment design director Cliff CliffyB Bleszinski and creative director Adrian Chmielarz. Although Epic are still overseeing the new gamePolish developer People Can Fly are actually making it Gears Of War Judgment, after proving themselves with first person shooter.
According to Bleszinski a prequel to Gears Of War Judgment was a new game but there was considerable indecision over exactly when and where to set the campaign
You look at doing Emergence Day, is day one of when the Locusts first came out, and how do you do a Gears gamewithout the chainsaws Because they don’t come in till later, Gears Of War Judgment And then we thought about doing it in the Pendulum Wars, where the humans were fighting each other. But again: no chainsaw and no monsters war.
Gears Of War Judgment full version

Features

Gears Of War Judgment first time this will see the introduction of multiplayer classes into Gears Of War with the humans represented by a different character each in the story mode Great. Baird is an engineer that can deploy sentry turrets and repair barricades. Cole is a soldier that can drop ammo crates and resupply the engineer’s blowtorch. New character Sophia is a medic with special health-giving grenades, while Gears Of War Judgment is a scout who has a sniper rifle and a beacon grenade game.
The Locust classes which can jump over the Ticker, which can eat barricades and grenades the Kantus medic unit the self-explanatory Grenadier melee expert the Gears Of War Judgment the shield-carrying Mauler the ranged fighter the Serapede and the burrowing Game.
Gears Of War Judgment all sounds very good, but as the pair end their sales pitch and begin to invite questions, were still more interested in the campaign mode Game. So we ask Devloper Relase first, whether Judgment is the new serious, more gritty Gears Of War game he’s been talking about making for the last few years new game.
Many think a little bit of that tone will come through in this Gears Of War Judgment game, we’re not really announcing who the writers are for this game yet, but again I can’t suddenly take the Gears Of War franchise and overnight get some of that DNA out of there. Because Cole is still Game, Baird is still Baird, but there will be steps to mature the franchise Game.

Gears Of War Judgment System Requirements

Minimum System Requirements:
OS: Windows XP, Windows Vista or Windows 7
Processor: 2 GHz Dual Core
Memory: 1 GB RAM (Windows XP) / 2 GB (Windows Vista and Windows 7)
Graphics: NVIDIA GeForce 8000 series or ATI Radeon HD 2000 series or better
DirectX®: DirectX 9.0c
Hard Drive: 9 GB (24 GB for installation)
Recommended System Requirements:
OS: Windows 7
Processor: AMD Phenom II X4 or Intel Core 2 Quad or better
Memory: 2 GB
Graphics: AMD Radeon HD 5850
DirectX®: DirectX 9.0c
Hard Drive: 9 GB (24 GB for installation)

Gears Of War Judgment Download Links

Gears Of War Judgment Description

Gears Of War Judgment Download

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